![]() It is kinda neat to do this-it really feels like an accomplishment if you like to role play your country rather than just min-max the game. The most obvious is the ability to build the Suez and Panama canals. Done right, privateering can take a marginal economy and tip it over into ruin. On the other hand, he might just straight-out declare war on you for raiding his ships. ![]() He can send his own ships to chase your privateers and sink them, also without declaring war, but this costs time and money, so either way, he loses. Build some light ships, make them privateers, and then you can harry your enemy's trade shipping without declaring war. The most obvious way is through the use of privateers. Trade, or the lack of it, can be used to start and win wars, also. ![]() And if you want to go all in, you can establish a trade company (like the East India Company) in your colonies which provides huge trade benefits. Being landlocked, however, is not a trade death sentence anymore, as bonuses for inland trade nodes have been beefed up. You can now appoint a second city as your trade capital-handy for those landlocked nations who capture a coastal province and would like to exploit their newfound access to the sea. ![]() The improved trade features focus on allowing your nation to make more money from trade by allowing greater flexibility. They can be broken down into three major categories: improved trade mechanics, trade as war, and other additions. Those looking for that sort of comprehensive treatment in WoN will be disappointed as the changes are relatively small. The economic model was simultaneously complex and basic: the mechanics underlying production and trade were complicated to the nth degree, but there wasn't much a player could do about it so for the most part you just sat back and took what the game gave you.Ĭrusader Kings II in its expansion, The Republic, also by Paradox, introduced a lot of new gameplay mechanics centering around trade and merchant republics. The basic problem with EU4 that WoN was designed to address is that there was not much to do except fight wars and build buildings. The focus of WoN is to provide non-military options to players. Wealth of Nations (WoN) is an expansion for Europa Univeralis IV (EU4).
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